Grocery Shelf
- Setting a project
- Gathering reference
- Importing render background
- Grid components in cm.
- Creating and manipulating primitives
- Tools to include but not limited to:
- Beveling
- Curve & revolve
- Duplicate
- Polygon primitive component manipulation etc...
- UV layout of all objects in scene
- to include individual face selection for glass labels.
- Application of AIStandard material to include glass
- 4-point lighting
- Shadows
- Properly formatted Outliner with groups and a naming convention
- Naming of materials and texture files
- Bookmarking camera views
- Arnold rendering
- Turn-in file structure
I accomplished all that was required of me except for the fact that none of my textures came out like they were supposed to and I have no fix. I did not have difficulty uv them but the textures never showed up and I have no fix and I am very confused. All the objects are to scale.

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